![]() ![]() It's a better game than its predecessor, simplifying bits where they needed to be, but it still suffers from some hybrid inadequacies. SpellForce 2 actually does a very admirable job of it as well. The challenge isn't just making a good game, it's making two good games and integrating them seamlessly. The problem is (as I've been told by several developers in the past) creating a pure mix of genres as different as RTS and RPG can be incredibly difficult. It offers a pretty complete combination of two different genres. SpellForce 2 is, in general, an entertaining game that I found a worthwhile experience. It's a flawed but fun blend that fans of both genres could sink into. Well they're getting another chance with SpellForce 2: Shadow Wars and they've done another solid job here that provides hours and hours of gameplay from both an RPG and RTS perspective including both isometric and third-person camera options. Phenomic has been one of the few developers to really give the challenge a run for its money with SpellForce, an underappreciated title from a couple of years ago. It's seldom been attempted to combine the two genres almost 50/50 and when it is attempted, it's not always successful. This trainer may not necessarily work with your copy of the game. ![]() Real-time strategy and role-playing games have been mixing elements between each other for quite some time now, but usually it's only elements that are added to one genre from the other. Gameplay-facilitating trainer for SpellForce 2: Faith in Destiny. More and more genres are being blended together to create new types of gaming experiences. ![]()
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